Ratchet and Clank, iconic duo of PlayStation (and gaming, for that matter), made a triumphant return to PS4 with a franchise reboot, but while that game was fantastic in its own right, the new Rift Apart makes it look like a mere tech demo. Rift Apart (releasing June 11) has become my favorite PS5 exclusive—just edging out Demon's Souls, which was not an easy fight—and though there's a ton to love about the nearly perfect action platformer (thrilling story, heavy combat, zany weaponry, beautiful worlds), I instead am choosing to talk about the sexiest and most illustrious aspect of gaming: load times.
I’m singling out load times because they're cool, and also because by examining this seemingly small feature, you can see the larger picture: how much time and creative care Insomniac Games took with this whole project. Hell, if loading times have been artistically dealt with, the actual gameplay has to be polished, right? (It is.) Ratchet and Clank: Rift Apart utilizes world-building and gorgeous visuals, coupled with the PS5’s solid state drive, to create a loading experience that feels truly next-gen—and one that I had to actively remember to notice while playing, as it should be.
The game accomplishes this through two main components, the ship and the rifts. The ship is a much more classic approach to a loading screen and dates back to the original Ratchet and Clank, only this time there's no black screen after it appears. When you select a new world, Rivet or Ratchet's ship flies down, and bam, the world is wholly loaded. It feels like an evolved take on an old hat trick.
The real amazement comes from the rifts. In the middle of a world, the Lombaxes can connect to a rift and pull forward in a grappling hook–type motion. This works both as a platforming technique and a world-shifting technique. It helps you traverse large jumps, literally, but even better, it tears through different dimensions, which looks just as cool as it sounds. Ratchet and Rivet seem to pull the portal to them instead of flying or walking through it, then in a pseudo-wipe and parallax effect, the landscape in front of you is changed in a blink of an eye. I figured that at some point while playing, especially pre-release, we’d have some sort of glitch. But nothing. In fact, over hours and hours of playtime, I was still excited to pull through rifts simply to admire the execution.
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This may be a small piece of the Ratchet and Clank: Rift Apart picture, but it's a telling one. With the team's utter devotion to both the gameplay and the PS5’s hardware, you get a title that would make any longtime fan of the series (myself), newbie, or just general tech geek fall hard. It proves why Ratchet and Clank have always been sorta-mascots for Sony. And the future looks bright for some of PlayStation 2’s other MVPs, like Jak and Daxter or Sly Cooper, to make triumphant returns with equally sexy load times.
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